![]() ![]() For all intents and purposes, this is the same experience that someone would have had the first time around except for one thing… The visuals. Some mechanical tweaks have been made (bow improvements, customizable HUD elements, and so on) but they’re subtle and non-intrusive. So, from my perspective this 2018 remake by Bluepoint Games is exactly the same thing as Ueda’s original in terms of structure and design - there are no new modes nor any mythical 17 th colossus here. I haven’t played it since then, nor have I spent time with the two re-releases that cropped up afterward. I originally played Colossus on the PS2 in 2005. Many people in gaming would rank Fumito Ueda’s Shadow of the Colossus as an undisputed classic, but the question of its status now has a slightly unusual twist – what to make of a ‘classic’ that’s been completely rebuilt from the ground up by a new developer? Is there still something of value in a game when it’s isolated from its contemporaries and examined years later? Can people who weren’t even born when it was created connect with the vision it presents? The sign of a true classic is whether it stands the test of time. WTF The camera wonkiness was kept? Really? LOW Getting stunlocked to death multiple times. HIGH Every inch of this game is absolutely breathtaking. ![]()
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